Windows 8 and Windows Phone 8 Game Development

Windows 8 and Windows Phone 8 Game DevelopmentApress (June 2013) | ISBN: 1430258365 | PDF + EPUB | 512 pages | 12.6 MB
Windows 8 and Windows Phone 8 Game Development

This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors – such as the Surface tablet – coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development.  It’s never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.What you’ll learnDevelop using the free or full versions of Visual Studio 2012.Learn how to share code between the two Windows 8 platformsMaster high performance 2D and 3D graphics using the MonoGame development environment.Discover how to control your games, including using touch screens, keyboards and accelerometers.Produce high quality music and sound effects for your games.Explore masses of example code and working projects with source code available to download and run straight away.Learn how to publish your games through the Windows and Windows Phone Stores for fun or profitWho this book is forWindows 8 and Windows Phone 8 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language.No prior knowledge is required of programming for Windows 8 or Windows Phone 8, XNA or MonoGame, or games-programming in general. This book will guide the reader through the steps required to become proficient in all of these areas of development.Table of ContentsChapter 1. Getting StartedChapter 2. Getting Started with MonoGameChapter 3. Creating a Game FrameworkChapter 4. User InputChapter 5. Sounding Out with Game AudioChapter 6. Drawing with Vertices and MatricesChapter 7. The World of 3-D GraphicsChapter 8. Further 3-D Features and TechniquesChapter 9. Enhancing Your GameChapter 10. Application ManagementChapter 11. Getting Started with XAMLChapter 12. XAML Controls and PagesChapter 13. Mixing XAML and MonoGameChapter 14. Distributing Your GameDownload Rapidgator.nethttp://rapidgator.net/file/092be9c731ab0915aea9d0fbfcec3da1/Apress.Windows.8.and.Windows.Phone.8.Game.Development.Jun.2013.rar.htmlDownload Uploaded.nethttp://ul.to/ifz8i6zrDownload Letitbit.nethttp://u20528441.fduck.eu/AF_TA/rel/index.cfm?RST=UNF&TAD=429583&dl=am/download/61037.6aff52982fd41e963f50f910c91e/Apress.Windows.8.and.Windows.Phone.8.Game.Development.Jun.2013.rar.html