Lynda – Primitive and Spline Modeling in Cinema 4D

Lynda - Primitive and Spline Modeling in Cinema 4D - 150002
Lynda – Primitive and Spline Modeling in Cinema 4D
The primitive and spline modeling tools are universal across all levels of CINEMA 4D (including C4D Lite) and they’re some of the best ways to model mechanical objects and other complex objects made of simpler parts. In this course, Donovan Keith shows you how to take a reference photograph and create a model from its shapes and pieces. You’ll learn to prep your primitive components and move them into position with the snapping tools. Then you’ll deform and combine shapes, duplicating and reusing elements to increase your efficiency, and create a more consistent model. Last, you’ll work with splines—extruding objects to give them depth, creating models around an axis with lathes, and stretching surfaces over splines with lofts.

Table of ContentsIntroduction1. Modeling Concepts2. Preparing Components for Placement3. Accurately Assembling Components4. Deforming and Combining 3D Shapes5. Duplicating and Reusing Elements6. Primary Object Types7. Working with Reference Imagery8. Working with Splines9. Extrude Modeling10. Sweep Modeling11. Lathe Modeling12. Loft ModelingConclusion